Voice Over & Performance Capture for Video Games & Animation
The 5-day intensive on performance in new media and technology is designed for actors and performers to sharpen their skills through exercises that are directly applied to cold reading material for video games, and monologues and scenes for performance capture.
This workshop is also open to four professional directors, who will have an opportunity to learn new tools for working with actors in new tech and to stage and film a motion captured video game scene with professional actors.
We are more than thrilled to announce that Trine C. Jensen is returning to teach this VO & PCap workshop in Copenhagen.
Trine C. Jensen's approach builds a bridge between traditional methods of physical character creation and what’s required of the actors in new tech. Her work is rooted in animal studies and other movement styles, she employ sensory work, active imagination and improvisation-based exercises, and the Alexander Technique.
The techniques connect performers to their bodies and instincts so they can work quickly and freely in the moment, making it useful both in the booth or on the mocap stage.
As previous years, actor Alex Lehman will be guest teaching the workshop.
ABOUT THE WORKSHOP
Each day in addition to cold-reading, monologue or scene work will also contain time-blocks of;
1) Movement using stretching, sensory work, and Alexander Technique principles; or
2) Relaxation using guided visualization, breath, and vocalization.
These foster an open instrument allowing the actor’s creativity to expand their existing skillset with new techniques directly applied to performance in new tech. In addition, the actors will memorize short monologues ahead of time to work with during the workshop, and they will be divided into groups of three or four and assigned scenes for the two filming days.
In this workshop actors will work in motion capture suits and come away with new techniques and repurposed old ones for performing in various new media. The raw footage will upon request be sent to the participants to create a mocap reel and for casting purposes.
Day 1 - Voice over, auditions, and cold-reading for voice acting in video games. (scripts will be provided)
Day 2 - Movement for performance capture and applied physicality monologue work (actors’ scripts)
Day 3 - More movement and inertial suit intro, continued applied monologue work
Day 4 - Shoot the scenes with Rokoko capture suits, with half of the participants
Day 5 - Shoot the scenes with Rokoko capture suits, with the other half of the participants
Directors:
The workshop is also open to four professional directors.
The first three days are focused on VO, Mocap and the differences between traditional production, and productions using motion and full performance capture. We will cover several tools for both actors and directors, so they can adapt to new technology and work quickly on their feet.
The directors are expected to participate on the floor with the actors for all group work, and they are most welcome to prepare a 1 minute monologue like the actors, but the monologue is not required.
The last two days the directors will each work with a group of actors to stage short video game scenes, using motion capture.
We will have an experienced cameraman on set to assist the directors with camera angles in a virtual space, and all the scenes will be filmed. There will be one or two pre-workshop meetings with cameraman and myself either via Zoom or in person to set expectation and prepare the scenes.
Trine C. Jensen is a director, acting and, voice over coach residing in Los Angeles. She directs voice over for games, in addition to casting and directing dubbing for foreign TV and Film.
She teaches workshops on VO and Performance Capture in the US and Europe, and she is known for approaching character creation from the body and how to make bold courageous performance choices.
From 2016 to 2020 she ran a recording studio in Los Angeles dedicated to producing dialogue for video games. During this time, she worked on games such as Horizon Zero Dawn main game and the DLC The Frozen Wilds, The Sinking City and Desperados 3 to name a few, and also the audio dramas Smokey Barrett and Leap Year Society. After almost four years, Trine launched on her own to direct voice over, and offer workshops on voice over and performance capture for games.
Trine holds a BFA in Theatre from New World School of the Arts, and she is currently studying to become an Alexander Technique teacher. She is an occasional performer, and brings her many years as a healer to help actors achieve breakthroughs in their performance. Working with actors and other artists in the creative process is her passion, and she is grateful to work in the entertainment industry with so many talented people.
Alex Lehman will be guest teaching at the workshop. Alex is a Lecoq-trained actor and puppeteer who has worked professionally for over a decade.
Originally from the US, he moved to Copenhagen in 2016 where he works as an actor and puppeteer across film, television, games, and theatre. His Danish motion capture credits include 'Dreaming Murakami' and 'Neon Knights', among other as yet unreleased projects, and he has taught and mentored on the art of motion capture performance at Den Danske Filmskole and MiXR Lab in Aarhus.
Outside of animation work, he has toured Denmark as a puppeteer with Teater Refleksion and Teater My and will appear as a regular living, breathing human being later this year in season 2 of 'Carmen Curlers' on DR. Alex has a passion for movement-based performance and non-verbal story-telling and looks forward to returning to Efter og Videreuddanelsen to share the wonderful world of possibilities that is motion capture performance.
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